Black History Month – Lesson Plans

Published: October 6, 2015

To celebrate Black History month in the UK, we here at Webanywhere thought it would be a great idea to help teachers by providing lesson plans around the theme of black history. So below are two ideas for lessons you can lead to help share knowledge about black history:

1. Mary Seacole – KS3

A brilliant example of why Black History month is so important, Mary Seacole was a Jamaican woman who assisted soldiers during the Crimean War, but was seldom talked about prior to more modern curriculums. A great way to start a lesson about Mary Seacole would be to show this video to the class and then discuss what we learn about Mary Seacole and her role in history. Why might she have been ignored?


Once you’ve had a discussion, split the class up into groups and have each group do some research about Mary Seacole and find out what people think about her and what happened; you can find a useful interactive guide to Mary Seacole here for a start. This exercise should help reinforce ideas of how to do independent research, as well as looking at how people can manipulate history to create a narrative. Ask students about how reliable they think their sources are, why some people might hold certain views and encourage critical thinking.
Due to the subject matter and surrounding controversy with this lesson, be sure to do it with older students who are expected to be able to form their own conclusions and not be easily mislead – Mary Seacole has a lot of controversy surrounding her addition to the History curriculum, so some online resources might need to be checked to make sure they’re appropriate. At the end of the lesson, have students write about what Mary Seacole shows us about how people might manipulate resources for their own agendas.
Also, for a bit of fun, Horrible Histories also did a great song if you have some time at the end of lesson.

2. Great Inventors! – KS1 & KS2

There are plenty of notable black inventors & innovators, and what better way to encourage students to learn about them than with a day showing off some of their inventions! The Black Inventor Online Museum has a vast library of information on black inventors. Here are a few activity ideas:

  • George Washington Carver invented over 1,000 uses for the peanut! How many uses can your students think up? Carver’s uses included shampoo, facial cream and even ink! Encourage students to think outside the box when asked to do tasks.
  • Match-up!  Get pictures of each of the inventors (along with their name as a caption) and create some matching invention cards. Then get students to guess who made what, and encourage them to remember the names. This is a simple activity, but it’s a great way to help students remember inventors, and that in itself is a way to help make black figures in history become more commonplace.
  • Lewis Latimer improved on the lightbulb, and invented a version that lasted longer and was safer to use. What other inventions do your pupils think could be improved, and what would be the benefit? Encourage the idea that things can be improved with careful thought.

These lesson ideas should help you broaden the horizons of your pupils, and encourage positive attitudes to viewing and studying black history.
Lesson plans just like this one can be easily made and shared using our Resources App in School Jotter, which acts as a repository for files, quizzes and lessons. Thanks for reading and enjoy Black History Month!

Discipline in the Classroom – How to keep order without being the bad guy

Published: September 17, 2015

Sometimes being a teacher is far too stressful. Mounting workloads, lack of resources and even staff shortages cause all manner of issues within a school, but the biggest disruption is one that has always existed – keeping control of the classroom. The best laid plans can go awry when one student decides that today is the day they’re going to impress everyone by refusing to behave. Well, don’t lose your head – here’s a few tips for keeping control of the classroom.

1. Make the rules clear

The rules in your classroom will define the way it runs. The advice often given is to have 5 very clear, very firm rules. You need to make them short and easy to remember, and you need to teach them in a positive light. Remind students that behaving isn’t just going to avoid reprimanding, but can also lead to rewards. It’s also a good idea to get students to agree to the rules, through show of hands or even a written agreement. But don’t forget that you too will have to obey them. It has to be a fair system, one rule for them is just as much a rule for you.

2. Innocent before proven guilty

Sometimes misbehaviour is simply a misunderstanding of the boundaries. If someone is acting up, let them know why it’s not acceptable and explain what the rules are. Don’t let the student feel like a victim of ignorance – first offenses can slip, but repeat behaviour requires a firmer hand. Lay down the law and you’ll find that most, if not all students will be more than happy to obey. The point is to not assume malice – when you have someone actually causing active disruption you need to have no ambiguity that that’s what’s going on.

3. Be fair, but be authoritative

Is it better to be loved, or feared? Machiavelli is said to have fallen on the side of feared, but in truth he agreed the ideal was both. When disciplining students it’s always best to deal with the student in a way that they will be able to understand and accept, but if you need to put your foot down make sure not to hold back on the agreed consequences of breaking the rules. Authority is derived from respect, and to earn respect you must be consistent, both in mercy and in justice.

4. Don’t Argue

Arguing is a guaranteed root to misery, it inflames a pupil’s need to “win” and will lead to further disruption. Instead make sure you discipline students separately, as this gets them in an environment where they don’t have to defend their ego. Tell them they’ve broken the rules and then instigate punishment, don’t instigate a shouting match. Do hear your students out, let them make their case, but only once. Think of it as a 3 stage conversation.

Stage 1

Explain what rule they have broken.

Stage 2

Allow them to respond

Stage 3

If their input doesn’t change your mind enforce the punishment.
Don’t mistake not arguing for not listening – often the scuffles in the playground are rarely one student acting up, so make sure that all those involved are dealt with appropriately, and don’t punish the innocent, as nothing will erode your authority faster than being unfair.

5. Make sure cover teachers know the rules

As we’ve established, consistency is everything, so even when you aren’t in you’ve got to keep your classroom in order. Create a printed pack for substitute teachers explaining what the rules are and the expectation of the pupils. It might even be a good idea to have the substitute teacher explain to pupils that they’re aware of the rules and that they too agree with them. If you’ve done your job well, kids will respect the authority you laid down for the rules, even when you aren’t there.

6. Every day is a fresh start

Don’t hold grudges – there’s no such thing as a “troublemaker”. Once a student has served the consequence of their misbehaviour they should be treated like all the others regardless of past behaviour. If you help cultivate the reputation of a troublemaker it’ll become a self fulfilling prophecy, so try to encourage pupils to refresh their attitudes.

Keeping control of the classroom is tricky, but create a proper culture of discipline and you’ll soon see the need to monitor behaviour fade into the background of everyday teaching. It’s worth bearing in mind that although discipline is worth maintaining, rewards are what backup good behaviour.

Classroom Discipline 101

Maintaining classroom discipline is essential for creating a positive learning environment.

Effective strategies include:

  • Setting clear, fair rules for everyone.
  • Addressing misbehaviour calmly.
  • Ensuring consistency even with substitute teachers.

Treat each day as a fresh start to avoid negative labels and create a culture of discipline reinforced by rewards. This approach helps manage behaviour and supports a productive and engaging educational experience for all students.

Webanywhere offers online services for VLEs, School Websites and Learning Apps for both the education and workplace sector. Our range of products include a Merits App for our School Jotter suite, and a behaviour and rewards tracker via MIS integration.

Great Resource Websites for Headteachers and SLTs

Published: July 23, 2015

Being a headteacher or part of the Senior Leadership Team can be tough of course – leading a school involves trying to meet the expectations of parents, teachers and support staff, governors, Ofsted, and even the local community.

To stay up to date with education news and best practice, and to remember that there are many others in a similar position, it can be helpful to get information and advice from peers and those who understand your role.
You’ll be aware of many great resource websites for headteachers and SLTs, but we thought it would be useful to gather some of the best into one place:

Headteacher Update and SEC ED

Headteacher Update is the only magazine that is produced just for primary school headteachers in the UK.
The magazine contains articles on leadership problems, best practices, case studies and other information and resources for headteachers. The offline publication is published every two months and is distributed free of charge to all UK headteachers. The website provides more articles on best practices, useful resources and news.
Headteacher Update’s sister publication, SEC ED, offers similar information for secondary education heads, SLTs and teachers. It has a wide range of sections organised by theme and subject.
Check out https://www.headteacher-update.com and https://www.sec-ed.co.uk/.

SSATUK

SSAT is a membership site for schools worldwide, offering guidance to all members of school staff. It has separate membership options for primary schools, secondary schools and special schools.
Membership gives access to resources on topics such as: practical advice for achieving compliance with Ofsted requirements, creating a long-term vision, encouraging student leadership, tips on how to implement innovative practices based on the latest educational research and how to better collaborate with other schools.
The organisation also organises training courses and events on CPD and other important topics.
A 1-year primary school membership currently costs £275.00 + VAT and the secondary network membership is £1015.00 + VAT (Correct in July 2015).
For more information, go to: https://www.ssatuk.co.uk/.

NAHT

NAHT is a trade union for professionals who hold leadership positions in primary, special and secondary schools, independent schools, sixth form and FE colleges, and other educational institutions.
Their website contains advice on topics such as Ofsted inspections, public engagement, performance tables, etc. They also organise training courses and events, and provide bespoke training for schools.
To get access to these resources you need to apply for a membership.
Find out more at https://www.naht.org.uk/.

School Food Plan

School Food Plan was created to help head teachers, senior leadership teams, and other members of school staff improve the quality of food served at school and help pupils enjoy food that is tasty, but also good for them. The website provides a ton of information about the impact of serving better food to students.
They also provide a complete checklist for headteachers with tips to help ensure that good, affordable food is served in an attractive environment, and that lunch is a time during which all children (including the ones eating their own packed lunch) can socialise and engage in fun activities afterwards.
The information on the website has the support of the Secretary of State for Education.

6 resources for ensuring eSafety for children in schools

Published: June 26, 2015

There are a huge range of risks online for students, staff and schools when using the Internet. Fortunately there is a wide range of (generally) free online resources available to help us understand the risks, implement policies to mitigate them, and teach people to make sensible decisions online.

We’ve highlighted 6 resources that everyone working within education and with children online should be aware of, in order to prepare for using the internet and understanding what to do when coming across any potentially harmful content.
Childnet are a non-profit organisation who work to ensure the internet is a safe and enjoyable place for children. They produce a great range of free resources to help staff and students learn more about risks and how to understand and manage these in school www.childnet.com.


KidSMART is part of Childnet and provides useful resources such as lesson plans, leaflets, posters, activity days and interactive games for teaching eSafety as well as information for parents www.kidsmart.org.uk.
SWGFL are a another not for profit charity trust and a recognised leader in e-safety, not just in the South West. Policy templates, checklists and a wide range of learning resources for both staff and students are available for free www.swgfl.org.uk.
ICT4Collaboration are specialists in providing technology services to educational organisations and are part of the Yorkshire and Humberside Grid for Learning. They provide local ICT training events all across Yorkshire as well as useful online resources www.ict4c.co.uk.
IWF is the Internet Watch Foundation. They are the UK Hotline for reporting criminal content online, including child sexual abuse content and criminally obscene adult content. If you have content of this nature reported to you it is important that you do not investigate or try to access it. Just go to the IWF website at www.iwf.org.uk and report it. The process is anonymous and confidential.
CEOP, The Child Exploitation and Online Protection Centre, part of the UK Government’s National Crime Agency, is an organisation consisting of police officers who work to prosecute online child sex offenders, including those who produce, distribute and view online child abuse material. CEOP operate a similar online reporting tool for incidents such as grooming or people acting inappropriately towards children online. This can be found at www.ceop.police.uk.
Related Content
Webanywhere eSafety – Visit our dedicated eSafety pages to find out more about the issue and how to prevent any online issues.

I’ve just completed my first MOOC and so should you!

Published: May 21, 2015

This week it is Staff Blog week here at Webanywhere, so each day we will be sharing with you a new blog post from one of our employees. Today it’s our Marketing Manager, Stephanie Girard talking about when she completed her first MOOC, what she’s learnt from it and why she’s encouraging everyone else to take part.

I have just completed a free MOOC* on “Copywriting for the web” from the Open University of Australia and I would really recommend everyone else to join MOOCs for their e-Learning.
We are all different in the way we learn and engage. Personally, I struggle to concentrate on videos that go on and on without giving me the opportunity to interact. To be honest, I’d rather read the transcript.


This 4-week MOOC was well presented and very engaging. Following the trend of microlearning**, each topic was no more than 8 minutes with a one-question quiz at the end of each topic and an assessment at the end of each module in the form of 10 multiple-choice questions. A 5 to 10 minute video with a quiz at the end, really worked for me.
As you would expect from a MOOC, social learning was also a big part of the experience with the ability to share on social media, post in the different forums and enhance the learning by contributing with other material.
The attribution of digital badges*** for sharing, blogging and passing assessments was also fun and I guess, a good example of the Gamification of Learning. I have also received a certificate which proves that I have completed the course. Even though it doesn’t give me official credits, it can and will go in my “CDP file”.
Back to the course itself, it was full of tips and techniques about writing content for the web and I have definitely learnt a lot. It has given me the incentive to learn more and I have now joined a MOOC on User Experience for the web.
Stephanie Girard
*MOOC – Massive Open Online Course
**Microlearning is a way of teaching and delivering content to learners in small, very specific bursts. The learners are in control of what and when they’re learning.
*** Digital badges are a validated indicator of accomplishment, skill, quality or interest that can be earned in various learning environments.

My E-Learning experience, from Encyclopedias to Dr Google

Published: May 18, 2015

This week is Staff Blog week here at Webanywhere, so each day we will be sharing with you a new blog post from one of our employees. Today it’s Emily Tasker talking about her personal experiences of E-Learning.

The human race has always had the capacity and need to learn. It has helped us to evolve in the beginning and expand into the world. Without this drive for knowledge, we would arguably not have survived as a species, but that is a debate for another time.


The drive to learn is innate in our structure, it’s in our very core. The difference nowadays is how that knowledge is obtained and/or made accessible. As a child, I remember asking my parents the annoying questions all parents must suffer through, the general response I received was ‘look it up in the encyclopedia’.
When we finally had a computer in our house, the default answer to my persistent questioning was ‘look it up on Encarta’. Encarta was a CD ROM but basically was a digitised encyclopedia; the difference being that Encarta, with its games and challenges, was far more engaging and fun than an encyclopedia.
My more recent questions are easily answered thanks to my computer, tablet and mobile phone making the internet more accessible. The ability to go onto the internet to research an answer is becoming second nature, almost subconscious to society.
One example of this was during my National Childbirth Trust (NCT) Class when I was pregnant with my daughter, we were asked ‘your newborn is poorly, who do you turn to for advice?’ and for each couple to write down their answers. All had the usual answers ‘parents’, ‘doctors’, ‘other first time mums’, but all also had some form of digital platform listed such as information/chat boards, mobile apps, ‘dr google’ was also mentioned! Without even thinking twice, all new parents at that class would turn to digital help with issues relating to their newborn. That’s a significant amount of trust that they are placing in the information the internet can provide them. One answer was so second nature it had given a search engine the persona of a doctor.
I personally think that is the crux of where E-learning/Edtech is heading, as humans innately learn, there will always be a need for E-learning, but to survive it needs to be fun, easily accessible and trustworthy.
Emily Tasker

Related Webanywhere pages
Our E-learning resources – provide personalised e-learning and revision tools, allowing teachers to quickly and easily create exercises for students

Mobilegeddon: What it Means for Your School

Published: April 20, 2015

Mobilegeddon is here. In February earlier this year, Google announced that any sites that aren’t mobile-friendly will find their search rank plummet from April 21st, making it extremely difficult to find your site if it isn’t readable on mobile. It comes as very little surprise to anyone keeping an eye on website traffic over the past few years, nearly 60% of all internet browsing is now done from a mobile or tablet, which is why Google is now making it a top priority. This is something that schools need to fix if they want their site to remain in the top hits in Google.

Continue reading

Gamification and how it can help students learn

Published: April 8, 2015

One of the biggest topics in e-learning at the moment is “gamification”, but there are a few misconceptions about what exactly this is, how you can implement it and how it can help students to learn. We’ll be covering these below, but in its essence, it’s taking concepts from video games and applying them to learning.

What gamification isn’t

Some educators see the word “game” in the title and baulk, having memories of substandard and outdated education software with more focus on entertainment than teaching. Likewise pupils might be sceptical of approaches to insert educational concepts into what’s traditionally seen as a “hometime” activity. This isn’t gamification though. While there’s certainly merit to a synergy of education and entertainment, gamification instead refers to methods of incentivising more traditional approaches, turning tasks into “games”.

What gamification is

Video games generally work on ideas of work/reward relationships – by putting in the work, you get a reward, for example defeating an opponent leads to the player gaining a piece of treasure, or completing a level and receiving an achievement. These can then be compared with others’ results, adding in elements of competition. This contrasts with learning environments, where aside from the long-term educational benefits, students generally have relatively little to gain in the short-term. By introducing achievement points & light-hearted competition, you let students track their own progress.

How you can implement it

The easiest and most efficient way to apply game-based principles to your teaching is through use of a VLE or other online environment. An open-source VLE has the ability to award badges which can display achievements and track progress. These can then be shared and compared with others, with rewards (both digital and physical) given to high achievers.
By a similar token, our own Merits system (free to School Jotter users) uses the concept of Merits as a currency for students, which can be spent either on customising their avatar or purchasing physical goods. This applies the rewards concept to learning and behaviour.

What this means for you

Gamification means more engaged students, who spend less time passively learning and more time actively discovering new information, for a proper flipped classroom experience. By incentivising hard work we appeal not just to students’ desires to better themselves but to show that they’ve bettered themselves. Engage your students, reward hard work and improve your results – gamified learning is a fantastic way to teach.

We’re proud to support the National Academic Challenge

Published: March 11, 2015

For 2015 we’re supporting a national competition where your students could win vouchers totalling up to £5,000! We’ll let them express it in their own words though:
As an online competition that challenges participants to engage in research during a designated time frame, the National Academic Challenge (NAC) is an upcoming 3-phase event designed to help prepare students in Key Stage 3 and above for all the challenges of today’s job market.
Some aspects that make the NAC a unique educational event:

  • Teams can participate anywhere, together at their school or individually from their own homes.
  • The event develops an active pursuit of information to seek answers to the complex problems presented while other competitions test memory based information.
  • The NAC environment encourages the application of new learning methods, teamwork and increases the use of new technologies in the classroom.
  • Promotes interaction with the entire school community including teachers, students, parents and school staff.

The competition will take place over two weekends and it will be up to students to manage their time for each phase.
The first phase consists of four hands-on tasks for each team to complete. While these tasks are not scored or mandatory, they are used as the first tie-breaking factor to determine the winner of the competition. Teams will have 5 days to complete as many tasks as they can.
The second phase is a qualifying round and consists of 10 questions from the following topics: History, Environment, Music, Trivia, News, Languages, Art, Technology, Sports, Logical Reasoning and a surprise topic. Each question is worth a number of points based on the difficulty of the question and teams will have 36 hours to complete as many questions as they can. Teams that score higher than the national average performance will qualify for the third and final phase, which consists of a timed Puzzle in an unrevealed format.
The team that has the highest combined score from the second and third phase will be the winner. They will receive £5,000 to be evenly divided between members and an additional £1,000 for their teacher.
The NAC is an extraordinary opportunity for students to learn how to think outside the box, work in teams, manage conflicts, critically analyze complex problems and assume leadership in the quest for knowledge as they interact with students from around the country.
The registration deadline for teachers and their student teams is 13th of March.
For more information and registration, visit the official website at: www.nachallenge.com

Don’t work harder, work smarter with School Jotter apps

Published: December 18, 2014

It’s in the news at the moment that British children spend more time on homework than most other European nations, and while we, at Webanywhere, are all for the high educational standards this produces, we have to ask the question of whether or not this time is being used effectively. With our suite of apps on the School Jotter platform, we can make the task of homework more efficient, productive and even fun! We’ve included the ways our apps can help out below, and all these apps are available for trial in the School Jotter app store, or you can request a demo here.

Portfolio

With our Portfolio app, it’s simple for students to create their own online learning journeys, in order to create a digital roadmap of their work. The simple, easy-to-use interface (which will be familiar to anyone who has used our Site platform to build their website) lets students and teachers add text, images and other media to create an attractive, interactive display. Teachers can set work to be completed online, then leave comments on pieces, giving quick feedback. As well as this, parents are able to log in and see what their children have been doing, giving a bit or parental oversight to the whole process.

Find out more about our Portfolio app or request a free demo here

Learn

Consider this the staff-side version of the Portfolio app. As a teacher you can create Learning Sites within the school website. These act like real websites but are accessible only by pupils and teachers, and content such as lesson plans and homework can be uploaded and displayed. Combining this with our other apps will really help to streamline your homework process.

Find out more about our Learn app or request a free demo here

Blog

Promote social collaboration with your students through our Blog app. Anyone who’s used a blog before will be instantly familiar with how this works – both students and teachers can create blogs and posts, as well as comment on them. Let your students take their group work online and collaboratively produce great content. Particularly good blogs can be shared or posted elsewhere – an added incentive to perform well!

Find out more about our Blog app or request a free demo here

Spellings

Coming soon from Webanywhere is our Spellings app! One of the most universally set pieces of homework in Primary Schools is the spelling test revision. As with any list memorisation there are various ways that each child might go about committing the information to memory, but we think our spelling app will help to make this both simple and fun. Easily create spelling lists for your pupils and embed the app into your school website for access at home. Users are shown a word briefly then asked to spell it out again – the gamification of revision in this way can really take the strain out of homework.

Find out more about our Spellings App here